Archive for the 'Mono' Category

Silverlight Security and SecondLife

Silverlight Security The Silverlight security system (described here, here and here in Shawn Farkas’ blog) promises to be very useful. Unlike CAS that was hard to understand, the Silverlight security model is very simple and can be explained in a couple of minutes. This should be useful [...]

Why you should care about Boxing and Unboxing

Most people probably will not run into a situation where boxing and unboxing are going to really matter in their applications, others do. Read this post to see how a module’s heap usage went from 103MB to 16MB.

Take the TagLib.ByteVector class. It serializes many formats of data into a collection of bytes. [...]

Second Life and Mono

Today the scripts running on Second Life are a bit slow, so they are looking at Mono and the CLI as a way of providing more speed to their users and hopefully allow developers to write in other languages other than their Linden Labs Scripting Language. They have a compiler [...]